Muddiness and lack of shimmer are two EQ issues that many of you might have trouble with. Related frequency bands are also known as boom and sparkle, or thickness and air. They go by many names, but their presence or absence will not go unnoticed. Muddiness becomes havoc on your low-end, clogging up the mix and decreasing definition and clarity. However, simple EQ moves can. In the next tutorial, we will show you how to add sparkle to the high-end, brighten your instruments and open up your mix.
As usual, we prepared a short sequence in our SoundBridge: DAW. It includes most of the major elements of a full mix. Let’s take a listen to it.
Grouping and processing the high-end
Our project now appears to be much more organized after we created a few group channels. Among the other groups, there is the “HIGH END” group, which we are about to process.
MDMX Overdrive by Waves Audio is our plugin of choice for this task. There are two types of overdrive: Type A and Type B. Type A is better suited for low-end frequencies, while Type B is preferable for the mid-and high-end. The main portion of the interface is dominated by a large Gain knob, which controls the amount of overdrive. Aside from that, we have a filter section as well as input/output controls, both of which are equally important. The dynamic section in the middle of the interface offers two modes: Punch and Rider. Punch mode is a fixed-ratio compressor with adjustable knee and release times, whereas Rider mode is a gain rider that works similarly to a gate, but is smoother and more sophisticated. Let’s hear our high-end group solo, first unprocessed and then processed with MDMX Drive.
Finally, let’s hear how our processed high-end group sounds in context with the rest of the mix.
If you liked this article on mixing, here are some more on the same subject: