It seems to me that the delay effect has to be one of the most widely used effects in music production. This is because it is one of the oldest effects out there. By far the most common function of the delay effect – echoes – make an appearance on just about any song you can name. Being used on vocals just to add a little bit more space, or cranking it up on the crash sample with a long feedback, it can be employed on just about any audio material. It is safe to say that in most cases, the delay effect will sound good. Without any doubt, one of the music genres where delay effect was used in many different creative ways is Dub. Music producers from this genre pushed musical boundaries and their legacy lives on in many present music genres, ranging from Pop to Techno.
Dub Delay Introduction
In this tutorial I will try to demonstrate the use of the so called Dub delay which will be accompanied with pitch modulation in order to create something truly creative which sounds unique. For the demonstration I will use H-Delay plugin by Waves Audio which is suitable for the effect and does not contain too much of confusing parameters. So without further delay, let’s start being creative!
At first, let’s choose a drum loop and place H-Delay on the newly created channel within Lumit.
Here is how it sounds unprocessed:
~Drum Loop Unprocessed
Moving forward in the H-Delay interface we can see that it is set, by default, to Sync mode. We won’t need it in this particular case so we will change the mode to MS (milliseconds). There is a useful free tool that that calculates the actual milliseconds according to the BPM. You can find the aforementioned tool on the following link: http://www.sengpielaudio.com/calculator-bpmtempotime.htm. For instance, ⅛ of a note on 100 BPM corresponds to 300 milliseconds. Therefore, I will firstly adjust the delay parameter within H-Delay on 300 milliseconds.
In order to achieve the desired effect I will automate 3 parameters. These are DRY/WET, FEEDBACK and most importantly DELAY (time).
Delay Effect Automation
After setting all 3 automation lines in the Drum loop channel in Lumit, I will firstly automate DRY/WET parameter. It will start slowly from zero and as the drum loop ends, I will increase it to about 50 %. After that, I will automate the FEEDBACK parameter which will rapidly increase its value to about 130 just about when the drum loop ends. Finally, the automation of the DELAY (time) parameter will start right after the drum loop ends and will decrease from 300 milliseconds to 1 until the end. On top of all that, to introduce more space, let’s add a bit of Reverb and automate its DRY/WET parameter. It will be starting in the same position as DELAY (time) parameter from the H-Delay plugin.
Let’s hear the fully processed sound now.
~Drum Loop Processed
Download the patch here.