USER MANUAL

 

 

Table of Contents:

  1. TOP COMMAND BAR
  2. PAD VIEW 
  3. EDIT VIEW
  4. MIXER VIEW
  5. FX VIEW
  6. SEQUENCER

RitMix is a versatile sample-based drum machine that can be used for live performances as well as studio production. It’s fully vector based and resizable by dragging on its lower right corner.

TOP COMMAND BAR

The top menu bar contains the navigation that leads through RitMix’s different views, the main settings, and a few controls. 

Kit Management

The Menu button offers kit management options.

  • Save Kit – Saves the current kit.
  • Save Kit As… – Saves the kit to a specific location on the hard drive.
  • Load Kit – Loads a kit from a specific location on the hard drive.
  • Initialize Kit – Initializes RitMix.

1. The Kits button displays a section reserved for the Kit List. It contains a list of quickly accessible kits and controls to manipulate them:

  • Load button – Loads the selected kit.
  • Replace button – Replaces the selected kit with the one currently populating RitMix. Only custom user kits are replaceable.
  • Remove button – Removes the selected kit from the favorites list.

2. Add Kit button – Adds the kit currently populating RitMix to the favorite kit list. 

View Buttons

  1. Pads button – Displays the Pad View. 
  2. Edit button – Displays the Edit View. 
  3. Sequencer button – Displays the Sequencer View. 
  4. Mixer button – Displays the Mixer View. 
  5. FX button – Displays the Effects View. 

  1. Nudge + button – Temporarily speeds up RitMix’s BPM for manual syncing with external sources.
  2. Nudge – button – Temporarily slows down RitMix’s BPM for manual syncing with external sources.
  3. This sets the BPM for RitMix. Drag or double-click to modify.
  4. Sync Host button – Synchronizes RitMix with the host DAW’s BPM.
  5. TAP button – Tap allows for manual tapping of a beat that RitMix will recognize and set as its BPM value.
  6. BPM L.E.D. –  Is a visual representation of the BPM in RitMix. Lights up on every beat when “Sync Host” is not engaged.
  7. Play button – Starts the Sequencer’s playback.

PAD VIEW

Each of the pads is an independent sampling unit with a set of accompanying controls and indicators.

  1. Link indicator – Indicates linked pads. Triggering any pad in a linked group triggers all of them at the same time.  
  2. Lock indicator – Indicates a locked pad. Locked pads do not change when a new kit is loaded. Additionally, they can’t be muted, soloed, deleted or replaced by loading another sample.
  3. Load sample button – Loads a sample onto a pad.
  4. Solo button – Soloes a pad or group of pads, such that nothing else is audible.
  5. Mute button – Mutes a pad or group of pads, such that they are not audible. 
  6. Delete button –  Removes the sample loaded on a pad.

Pad View Controls

  1. Record button – Allows recording of patterns into the sequencer by playing on the pads. Recording starts once the first pad is pressed when Sync Host is deactivated.
  2. Clear Solo button – Deactivates all solo buttons activated on any of the pads.
  3. Clear Mute button – Deactivates all mute buttons activated on any of the pads.
  4. Reverse button – Reverses the sample loaded on the pad.
  5. Hard stop – Makes the pad monophonic, allowing only a single instance of the sample contained to be played at a time.
  6. Playmode button –  Toggles between single playback and looped playback. In looped playback, a triggered sample will play and loop as long as the pad stays pressed.
  7. Swap button – Swaps the currently selected pad with the next one pressed.
  8. Duplicate pad – Duplicates the currently selected pad to the next one pressed.
  9. Link button – This button will link the currently selected pad with any pad pressed while the link button is active. Activate button and select pads to link, then deactivate to finish the linking process. 
  10. Lock button – This button will lock the currently selected pad and any pad pressed while the lock button is active. Activate button and select pads to lock, then deactivate to finish the locking process. 
  11. Toggle Sample Banks – Toggles between four sample banks, of 16 available samples each.

 

EDIT VIEW

Edit view is where audio samples contained in any pad can be controlled. 

Sample Display Window

  1. This window displays the loaded sample’s waveform, loop, or start and end markers, and envelopes.
  2. Loop markers can be adjusted by clicking and dragging. 

The Trigger button can be used to trigger playback of the currently selected pad.

Mixer controls

You can find basic controls over audio playback in this section. These are all pad specific.

  1. Gain fader – Controls the playback volume.
  2. Pan knob – Controls the panning or stereo balance.
  3. Spread knob – Controls the stereo width of the sample, by modifying the balance between the Mid and Side components of the signal.
  4. Solo button – Soloes the currently selected pad. 
  5. Mute button – Mutes the currently selected pad. 
  6. Invert button – Inverts the polarity of the audio sample.

Samples/ MIDI / Playback Sections

Samples section is where a pad is selected to be edited in the Edit View.

  1. Pad button –  Opens a window for selection and basic control of the current bank’s 16 samples. 
  2. Sample Bank Selection – Allows the user to select one of four sample pad banks, each containing 16 pads. 
  3. Normalize – Normalizes the audio sample to 0.0 dBFS.
  4. MIDI Learn button – When activated, RitMix will take incoming MIDI note messages from a controller and assign any note pressed on it to the currently selected pad. 
  5. Reverse button – Reverses the sample loaded on the pad. 
  6. Hard stop – Makes the pad monophonic, effectively allowing only a single instance of the sample contained to be played at a time. 
  7. Playmode button – Toggles between single playback and looped playback.  In looped playback, a triggered sample will play and loop as long as the pad stays pressed.

Envelopes/Humanizer

This section shows controls for setting and modifying RitMix’s humanizer and three different envelopes.

  1. Toggles display between the envelope’s and humanizer’s controls.
  2. Enables or disables a specific envelope or the humanizer.

All envelopes have some common parameters.

  1. Attack – Determines how much time is needed for the envelope to reach its maximum value from the time it was triggered.
  2. Decay – Determines the time it will take for the level of the envelope to reach the sustain level after the attack time has ended.
  3. Sustain – Sets the value the envelope will retain after the attack and decay times have ended, if the MIDI note is being held, or the pad remains pressed.
  4. Release – Determines the time it will take the envelope to reach its minimum value from the sustain level, after the MIDI note or pad has been released.
  5. Convexity control switches – When activated, these change the corresponding knob into a convexity control that determines how the curve of a certain envelope parameter will progress in time: linearly, logarithmically, exponentially.
  6. Sync – When enabled, the selected envelope will be synced to the BPM, so that values can be set based on musical divisions.

All of these parameters can be controlled by clicking and dragging the envelope points in the waveform display window.

The Amplitude envelope has an additional “Velocity > Volume” control which determines how much the velocity of MIDI notes affects the playback volume of the sample.

  1. Filter Selection buttons – These buttons determine which filter is being used for the filter envelope, lowpass, highpass, bandpass, or notch. 
  2. Filter Cutoff – Determines the limit frequency of the filter.
  3. Filter Resonance – Determines the additional resonance applied to the filter at the cutoff frequency.
  4. ENV Amount – Determines how much the envelope affects the filter’s cutoff frequency.

  1. Semi-Tones – Controls the sample’s pitch in semitones.
  2. Cents – Controls the sample’s pitch in cents, for finer pitch adjustment.
  3. Envelope amount – Controls to what amount  the envelope is applied to the pitch. The control acts bidirectionally, meaning that the envelope can raise or lower the pitch.

The Humanizer introduces randomness on specific parameters. 

  1. These knobs set the percentage of randomness introduced to the corresponding parameter.

EQ

The EQ, or equalizer, can modify the frequency balance of the loaded sample. It has four parametric filters, each with frequency, gain and Q controls.

  1. Enable EQ Point – Activates/Deactivates the currently selected EQ point.
  2. Frequency – Determines the center or cutoff frequency of the selected EQ point.
  3. Gain – Determines how much boost or attenuation is applied to the selected EQ point.
  4. Q – Determines how narrow or broad is the filter’s effect going to be on the selected frequency. Higher Q values will allow for more surgical action directly on the center frequency set. Lower Q values will result in the filter altering a broader range around the center frequency. 
  5. Analyzer – Shows/Hides the frequency analyzer.
  6. EQ View- Shows/Hides a visual representation of the equalizer.

 – Picture shows the Equalizer and Analyzer in the audio waveform window.

Distortion

The Distortion box holds three distortion-like effects for the selected pad. It can be activated by using the on/off switch or by touching any of its parameters. 

  1. Bits – Reduces the amplitude resolution of the sample.
  2. Downsample – Reduces the sampling frequency of the sample.
  3. Drive – Applies an overdrive effect to the sample.

Sends

The Sends section is reserved for controls of send amount to either of two exclusive effects: delay and reverb. Parameter controls for these effects can be found in the FX section.

  1. Enable button – Activates/Deactivates the sends. 
  2. Reverb – Sets the gain of the signal sent to the reverb effect.
  3. Delay – Sets the gain of the signal sent to the delay effect.

Routing

Output button – Shows RitMix’s multiple audio outputs. This allows for sending pad sounds and effects out of RitMix through separate audio outputs. It’s particularly useful for mixing samples/drumkits outside of RitMix.

 

MIXER VIEW

The Mixer view includes essential mixing controls for each of the current bank’s 16 samples. Additionally, this view accommodates a mini sequencer widget in the bottom.

Controls

  1. Pad button – Selects a pad and displays its sequencer pattern.
  2. Pan knob – Controls the panning or stereo balance.
  3. Solo button – Soloes the pad.
  4. Mute button – Mutes the pad. 
  5. Delay knob – Determines how much of the pad’s audio signal is sent to the delay return effect. 
  6. Reverb knob – Determines how much of the pad’s audio signal is sent to the reverb return effect. 
  7. Gain knob – Controls the volume of the pad.

All of these controls are the same as those in the Edit Window of each pad.

Sequencer Controls

  1. Toggle Sample Banks – Toggles between any of the four available sample banks.
  2. Sequencer Controls – These control which sequencer pattern is displayed and how patterns connect.

For more information on the sequencer go to the sequencer part of the manual.

 

FX VIEW

The FX view includes controls for the return effects, their audio routing, and controls for the master bus compressor.

Reverb

  1. Reverb Time – Determines the decay time of the reverb. 
  2. Predelay – Determines how much time will pass between the original sound and the first early reflections of the reverb. 
  3. Early/Late Balance – Determines the balance between the early and late reflections of the reverb. At the default position, the balance is 50%-50%.
  4. Bass Boost – Boosts low frequencies in the reverberation of the signal.
  5. High Cut – Determines the cutoff frequency beyond which the reverberation signal is attenuated.
  6. High Cut Amount – Determines the amount of attenuation applied beyond the frequency set by the “High Cut” parameter.
  7. Gain fader – Controls the volume of the reverb’s signal.
  8. On switch – Enables/Disables the reverb.

Delay

  1. Sync button – When activated, allows for setting delay times based on musical time divisions.
  2. Delay Time – Determines the delay time after which the original sound is repeated.
  3. Feedback – Determines how many times the sound will be repeated by the delay effect, by affecting how strong the signal being fed into the delay loop is over time.
  4. LPF F.B. – Determines the amount of low pass filtering applied to the delay signal.
  5. Stereo Fade – Determines the amount of separation between the left and right channels fed back into the delay feedback loop.
  6. Gain fader – Controls the volume of the delay’s signal.
  7. On switch – Enables/Disables the delay.

Compressor

The mastering compressor is applied to all signals going through Stereo Output 1/2. It’s intended to be used as a dynamic control of RitMix’s output.

  1. Threshold – Determines the lowest input signal level that will be compressed.
  2. Ratio – Determines how many times quieter the compressed level is compared to the input level. If the ratio is 2.00, it means that the part of the input signal exceeding the threshold will be half its level after compression.
  3. Attack – Determines how quickly the signal gets compressed after it has exceeded the threshold.
  4. Release – Determines how quickly the signal returns to its uncompressed state after  coming back below the threshold level.
  5. Post Gain – Determines the amount of post effect gain applied in dB. This allows for volume compensation after compression. 
  6. On switch – Enables/Disables the compressor.

Output buttons

Reverb Output button – Allows selection of an independent output channel for the reverb signal. Delay Output button – Allows selection of an independent output channel for the delay signal. 

 

SEQUENCER VIEW

The Sequencer in RitMix is used as a standalone drum machine sequencer. It can sync to the host DAW, but can also act independently.

Each pad has four 16-step sequencers that can be linked in series, resulting in a 64-step sequencer. You can program a different length sequence and pattern for each pad. 

Top Sequencer Controls

  1. Toggle Sample Banks – Toggles between the four sample banks, of 16 samples each.
  2. SEQ buttons – Displays the selected sequencer pattern.
  3. Arrow buttons – These allow connection between the sequencer patterns. Once one of them is activated the sequencer patterns on both sides of it will be linked. This means that they become one pattern with the cumulative amount of steps.
  4. SEQ Length button – Allows the user to shorten any of the sequencer patterns from 16 steps to any lower number, by clicking on the desired last step. 
  5. Trash can button – Resets the currently selected sequencer pattern.
  6. Drag MIDI Out button – Allows for a MIDI pattern based on RitMix’s sequencer to be dragged onto a MIDI channel in the host DAW.  

Pad Selection Buttons

Once a pad is selected its sequencer patterns are displayed. 

16 Step Sequencer

  1. Sequencer – These 16 buttons are the step sequencer itself. Once the play button is pressed, the sequencer starts running and triggers the pad’s sample at every marked step. You can mark steps by clicking the sequencer’s buttons. 
  2. Parameter Values – This row of  input fields is used for parameter sequencing.

Sequencer Parameters

  1. Randomize Rhythm button – Randomizes the selected sequencer’s pattern.
  2. Pitch button – Engages the sequencer into a parameter sequencing mode where pitch values can be set for each of the sequencer’s steps. Sequencer buttons become faders   with text input fields underneath for manual input. Pitch sequencing values are bidirectional, and their neutral position corresponds to the one set in the Edit Window’s Pitch Envelope.
  3. Filter button – Engages the sequencer into a parameter sequencing mode where filter cutoff values can be set for each of the sequencer’s steps. Sequencer buttons become faders with text input fields underneath for manual value input. Filter sequencing values are bidirectional, and their neutral position corresponds to the one set for Cutoff in the Edit Window’s Filter Envelope.
  4. Bits, Decimator and Drive buttons – These behave the same as the Pitch and Filter buttons. For each one of the distortion effects, a sequence of the parameter’s values can be created. These values are bidirectional and their neutral position corresponds to the one set as the parameter’s value in the Edit Window. 
  5. Solo and Mute buttons – Serve the same purpose as the solo and mute buttons in the Pad View, Edit View and Mixer View.
  6. Velocity button – Allows for sequencing of the velocity parameter. Velocity parameter sequenced with this feature also translates into the MIDI file once it’s dragged out of RitMix into the host DAW. It’s unidirectional and its default value is 100.
  7. Pan button – Engages the sequencer into a pan sequencing mode where pan values can be set for each of the sequencer’s steps. Behavior is identical to that of the Pitch and Filter buttons.
  8. X2 button – Effectively sets the sequencer to double speed.
  9. / 2 button – Effectively sets the sequencer at half speed.
  10. Gate button – Engages the sequencer into a gate sequencing mode, where gate, or sample length values can be set for each of the sequencer’s steps. Its values span from 0-100 and are expressed in percentages. The higher the gate value for any of the steps, the shorter the sample will play at that step. Initial length of a sample is determined by the left and right loop markers in the sample’s Edit View.
  11. Rolling Dice buttons – These dice, found next to buttons that allow sequencing mode,  allow for randomization of sequencer values for their corresponding parameters.