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West Coast Grooves - Composing Hip Hop Beats

Last Edited: Dec 29, 2023

As you probably already know, there are many clear differences between different types of hip-hop and rap. There is the dirty, bottle-poppin’ southern hip-hop, usually made up of synthetic elements. There is trap music, which features fast high-hats and a lot of sub-bass. However, I will focus on West Coast-style productions in this article. These typically feature more realistic-sounding elements and less speedy percussion. Below, I will walk you through my process for creating a west coast style hip-hop groove using 4 instruments. First, drop the tempo down to about 97 BPM. West Coast beats are usually a good deal slower than other types of hip-hop. The slower speed evokes more anticipation of the snare and kick. This is what my groove sounds like...

Instrument 1 - The Kit

Customize a kit in Battery 4 or another sampler of your choice. You will need at least one kick, the main snare, a supporting snare, a couple of closed hi-hats, an open hi-hat, and a ride cymbal. You may also use Toms and FX if you wish. Ensure the kick has a little fuzz in it - nothing too clean. Compose the basic groove using your custom kit. Start placing kicks on 1 and 3 and the main snare on 2 and 4 for 16 measures. Then, fill in the gaps with a couple of anticipation kicks, hi-hats, and the ride cymbal. Be sure to use various velocity levels or some humanizing feature to make it sound more organic. Traditionally, these drum grooves are played by people, recorded, and chopped up for re-triggering. If you have the tools to do this, then - by all means - do it.

For the sake of this demonstration, I am using sample libraries. Drop an EQ on this kit track. I chose to use the Renaissance EQ from Waves. Use a high pass filter to cut subfrequencies and some resonance to emphasize the cutoff. Try to match this cutoff to the tone of the kick drum. Sweep a couple of resonant filters across the spectrum and listen for undesirable ranges to cut and sweet spots to boost. Then, raise the high shelf to emphasize the characteristic old-school distortion we will add later. Do not boost anything more than a couple of dB.

Pic 1 - Kit EQ

Create a return track and bring up the assigned send fader on the kit track. Drop a compressor onto the return and do drastic processing (low threshold, high ratio, quick attack, and extended-release). Make sure the return track is set to pre-mixer so that you can independently adjust the mix of dry and wet channels. This is what my processed drum groove sounds like by itself….

Instrument 2 - Electric Bass

As I mentioned earlier, this type of hip-hop features more realistic-sounding instruments than other styles. As for bass, it should sound relatively human. That said, you can synthesize a realistic electric bass in just about any subtractive synthesizer. I chose to use Monark by Native Instruments. I modified a preset called electric so that its cutoff was lower with no resonance, and the decay was a bit longer. This sound has the right waveforms for the style - saw and soft saw, separated by an octave. Compose an 8-bar phrase of 2 related 4-bar phrases and duplicate it to the last 16 bars. Make subtle edits to the duplicate,e such as inverting an interval or taking out a note.

Add some pitch bend to some of the important notes (root notes), so it sounds like a person is sliding their fingers across the fretboard when there are leaps. With this being said, use a good balance between leaps and steps, and do not be afraid to repeat notes. You’ll probably need to do a bit of automation on this bass to simulate an organic sound. Good parameters to automate include filter cutoff and decay. Drop an EQ on this bass track. Make a soft boost in the low mids and softly cut the high shelf (low resonance). Then, cut some from the range your kick drum is prominent in (mine is prominent at about 45 Hz). Drop a limiter after the EQ to prevent peak clipping.

Pic 2 - Bass EQ

This is what my bass sounds like, mixed with my kit.

Instrument 3 - Electric Piano

Please create a new track and drop an instance of any sampler with an electric piano sound. I chose to use the Mark 2 Phaser Ballad within Kontakts library. You will not need to do much design or modification to this sound. It is characteristic of the genre in its raw form. Note placement, voicing, and effects are much more critical. Compose a 16-bar block in the same fashion as the bass part. Experiment with playing tensions like 6ths and 2nds over the bass. Try not to make unisons, octaves, or fifths (See Blog: Scales, Intervals). Go heavy on the effects for this one. I used a chorus/flanger, delay, and a filter on the insert rack. Use the coarse-to-fine approach to determine the best position of parameters. In general, shallow modulation depths and simple high-pass filtering will do the trick. I chose to use a quarter note delay time. Create another return track and bring up the assigned fader on the electric piano track.

Pic - Sends

Again, make sure it is set to pre-mixer mode. Set the reverb to fully wet and about a 2 second decay time. Adjust the mix of dry and wet channels to your liking. My electric piano sounds like this, mixed with the drums and bass.

Instrument 4 - Vocal FX

Create a new instance of Battery 4 or any other sampler. Find 2 or 3 female vocal samples and load them into slots for triggering. I chose to use 2 samples from the Battery Factory library. I duplicated one and made a pitch edit to the copy - resulting in 3 unique samples. Experiment with pitch and amplitude envelopes until you get something that works over the track. One effective technique I used was the pan modulation in the modulation tab of Battery 4.

Pic - Pan Mod

I also used an 8th note delay with a good deal of feedback for all of these samples. In addition, I brought up the send fader on the to the reverb return.  

Mixmaster

Bring up the send fader to the reverb return on the bass track A TINY BIT - just enough to put it in the room. Do the same for the send fader on the drum compression return. Drop a stereo imager after the parallel reverb and drastically widen its output. I chose to use the S1 Imager from Waves. Lastly, drop a limiter on the master to prevent peak clipping and smooth things out. Finally, here is my processed West Coast Groove...

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