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Ambient House FX

Last Edited: Nov 30, 2023

House is an increasingly popular style of electronic music, especially Minimalist House. It is usually built upon a "4 on the floor" kick pattern and features a lot of effect-heavy ambient sounds. I like to call these "Ambient FX". You have probably heard many sounds like these in various electronic genres, including EDM and Trance. They are very effective assets for filling gaps between musical phrases and transitioning into a new section or repetition. Here, I will show you the process behind a few cool sound effects I made in FM8 and Massive. I used the house-style groove below…

The Arp Clangs

  1. Open FM8
  2. Activate three operators (D, E, F) and the filter (Z). Use all sine waves.
  3. Modulate F with E and E with D. Keep the amount very low for D. We will automate the E level later. 
  4. Send the entire output (100) of operator F to the filter (Z) and all that filtered sound to the output.
  5. Change the ratio for operator E to something like 3.6. This will bring out the metallic side-bands.
  6. Change the ratio for operator D to something like 12.
  7. The carrier (F) should have a reasonably standard ADSR envelope—immediate attack, low sustain, and about a 300 ms decay and release. The envelopes for the modulators should look more like gates with some added release so that they don't abruptly "turn off" while the carrier is still sounding. You can keep the filter envelope a standard gate shape.
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  8. Make Z a high-pass filter and move the cutoff to something around 500 Hz with a bit of resonance.
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  9. Activate the arpeggiator and punch in a sixteenth-note rhythm you like. Keep it pretty static. I transposed one of the steps down a semitone, added some accents, and took out some notes. Ensure tempo sync is on, but one-shot and key sync are off. This gives you an unpredictable rhythm each time you trigger it - an elegant generative function. Turn the shuffle parameter up a little too.
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  10. Add some reverb.
  11. Record a performance over your beat and automate the level of operator E.
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  12. If it sounds too quiet, try a little compression.
  13. Add some delay, synced to quarter notes.

The Digital Siren

  1. Open a new FM8
  2. Activate two operators (E, F). Send about 90 percent of F to the output and modulate F with E by about 85 percent. Make F a triangle wave and E a 1+6 wave.
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  3. The envelope for F (the carrier) should have an immediate attack, no decay, and a big fat 1-second release. The envelope of E (the modulator), on the other hand, should have a longer attack (about 1 second), no decay, and a long release (about 1.5 seconds).
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  4. Change the E ratio to something close to 3 but not exactly 3. This slight offset creates some exciting side bands.
  5. In the pitch envelope window, bring the envelope amount to about 20. Lengthen the attack a little - just enough to hear the sound sweep up when you trigger it. Bring the sustain up a tiny bit and give it a fat, 1-second release. This will cause the sound to overshoot the center pitch and drop down through it after you release the key. It should sound like the Doppler effect.
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  6. Record a few one-shots of this sound and automate the level of E (the modulator) as it decays.
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  7. Add delay, synced to eighth or quarter notes.

The Swooping Wind

  1. Open Massive
  2. Turn off all the oscillators and enable the noise oscillator: complete amp and full color.
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  3. In the amplitude envelope (4ENV), crank the attack, release way up, and sustain to full. We don't want any articulation.
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  4. Activate Filter 1 and make it a bandpass filter.
  5. Bring the cutoff to about max, the bandwidth to about 9 o'clock, and the resonance to about 3 o'clock.
  6. Use envelope 4 (4ENV) to control the position of the bandwidth knob on Filter 1 by dragging its cross-hairs icon to the box under bandwidth. Click and drag the box to extend the range of control to about ¼ of the total range.
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  7. Add some phasing and a lot of reverb. Don't be afraid to go heavy on the FX here.

Context

I mixed these sound effects over several instruments, including two custom Battery 4 kits and an instance of Serum (bass). I used subtle side-chain compression on the claps and bass to clean up the mix. Lastly, I dropped an instance of Ozone 6 on the master to optimize everything and round out the low end of the spectrum.

I hope these three designs provided a solid foundation for you. Now, you can create as many variations on them as you want. Some of the most subtle changes can drastically change the sound, especially with FM, so go nuts and post your track in the comments!  

Education

MASTER MUSIC PRODUCTION

Expert-led courses designed to take you from fundamentals to finished tracks.

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HOUSEFrom bouncy bass and solid kicks, this course teaches you the most modern House music production techniques needed to succeed and stand out.

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TRAPQuit sounding like generic Trap and produce something World with hints of the Far East. Create ethnic soundscapes to put your Trap ahead of the curve.

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AMBIENTProduce relaxing, sophisticated psy-influenced ambient. Psychedelic and relaxing to listen to, create meditative soundscapes to put your listeners in Zen.