This is the featured image of the Add Sparkle to The High-End of Your Mix blog article.

Add Sparkle to The High-End of Your Mix

Last Edited: Dec 1, 2023

Muddiness and lack of shimmer are two EQ issues that many of you might have trouble with. Related frequency bands are called boom and sparkle or thickness and air. They go by many names, but their presence or absence will not go unnoticed. Muddiness becomes havoc on your low-end, clogging up the mix and decreasing definition and clarity. However, simple EQ moves can. The following tutorial will show you how to add sparkle to the high-end, brighten your instruments, and open up your mix.

As usual, we prepared a short sequence in our SoundBridge: DAW. It includes most of the significant elements of a full mix. Let's take a listen to it.

This is a screenshot of my mix taken before processing of the high-end.
~Full Mix - High End (Unprocessed)

As we can hear from the audio example above, our mix's high-end lacks clarity and is pushed into the background. We could solve this problem by adding an EQ to each channel of our mix containing high-end information or boosting the top end with an EQ on the master. This isn't a mistake, but we believe we can get a much better result by grouping the instruments like hi-hat, ride, and shaker and processing them separately from the rest of the mix.
This is a screenshot of my mix and its channels grouped together.

Grouping and Processing the High-End

Our project appears to be much more organized after creating a few group channels. Among the other groups is the "HIGH END" group, which we are about to process.

MDMX Overdrive by Waves Audio is our plugin of choice for this task. There are two types of overdrive: Type A and Type B. Type A is better suited for low-end frequencies, while Type B is preferable for mid- and high-end frequencies. The central portion of the interface is dominated by a large Gain knob, which controls the amount of overdrive. Aside from that, we have a filter section and input/output controls, which are equally important. The dynamic team in the middle of the interface offers two modes: Punch and Rider. Punch mode is a fixed-ratio compressor with adjustable knee and release times. In contrast, Rider mode is a gain rider that works similarly to a gate but is smoother and more sophisticated. Let's hear our high-end group solo, unprocessed and processed with MDMX Drive.

This is a screenshot of my mix and interface of MDMX Drive plugin applied to the high-end group.
~ High-End Group - Unprocessed
~ High-End Group - Processed With MDMX Drive

Finally, let's hear how our processed high-end group sounds in context with the rest of the mix.

~Full Mix - High End (Processed With MDXM Drive)

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