
Create Exceptional Sounds With Galaxy-X
Last Edited: Oct 29, 2023
Sound Bank Diversity
Today, we have a large number of sound banks at our disposal. They became an inevitable part of music production, from famous redesigned synthesizers like Moog and Oberheim to complex live string and drum ensembles. Consequently, the dedication with which these sound libraries are made is just stunning, and they sound genuinely realistic. In the following tutorial, I will speak about one of these banks, which is based on a completely different idea regarding layering and blending of the number of sound sources.
Galaxy-X by Best Service
The Galaxy-X by Best Service is a stunning instrument. At its core, it is a convolution synthesizer that creates exceptional sounds by using extraordinary sound design, FX convolution. Fx convolution basically refers to an outstanding interaction between two sounds, creating a stunning new one. This convolution process, which develops one-of-a-kind sounds, is quite complicated, but Galaxy-X makes it easy and intuitive to handle. That's because the Galaxy-X, for the first time, unites all the elements of the convolution in one integrated system within one virtual instrument. In this tutorial, we will look at the Galaxy-X interface and explain how it works. So, without further delay, let's start!
Let's Start!
As Galaxy-X requires a base sampler to work, I will load a fresh instance of Engine 2 into a new MIDI channel within Soundbridge. Engine 2 is a sampler instrument, much like the Kontakt player by Native Instruments, which you will need to install separately. Upon opening the Engine 2 interface, we can see the "add layer" icon on the top right part of the interface. By clicking on it, we have loaded a new, empty layer. Within the layer, if we click on the open blue space next to the on/off sign, we are switched to the browser, which shows the list of the sound banks. In this case, I will choose a preset from Galaxy-X FX bank.

The Interface
Once we are done with that, the user interface of Galaxy-X will appear under the "Quick Edit" tab. Furthermore, the user interface is divided into four sections around the center. Their chronological order also describes the sounds way through modules. It begins with the sources, followed by the pre-X engine, the X engine itself, and finally post-X X engine.

Adding Layers
It starts with the top triangle, a source module containing thousands of basic sample sets. So, depending on the layer category, these three layers can be a mix of effects, loo, ps, or tonal instruments. Remember that convolution means a combination of the two sounds creating a third one. In addition to the next in line is the proper-Xngine, which contains effects like dirt, bit crusher, and ruin. You can use them to make the sound distorted. Below that y, you can choose different arpeggios and groves, and there is a repeat effect w, which is a well-designed delay effect.
X Engine
After that, the already processed sound meets its counterpart in the convolution module of X, the X engine. Usually, the convolution sound files are called "impulse responses," referring to how they are created. But as these convolution files in X are much more diverse, the creators call them "The X files. " You can find around 8000 in the drop-down menu just above the knobs. Now let's hear how the Galaxy X sounds with different combinations of the "X files. "
~Galaxy X - module 1
This was just the basic sound coming from module 1, which is made from 3 different sounds generating a drum loop. Now, let's move to the second module, where I will use distortion and delay to spice the sound up.
~Galaxy X - Modules 1 and 2
Next, let's engage the heart of the Galaxy-X, the X file, and hear how it nicely blended some airy chord sound onto the drum loop.
~Galaxy X - Modules 1,2 and 3
Ultimately, we can engage the last module, Post X. This module features several effects designed to finalize the sound. Rotate for stereo effects, EQ and filter, space (a convolution reverb), and controls for dynamic range and output level.
~Galaxy X - final sound
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