
Modern Dubstep Leads
Last Edited: Dec 11, 2023
As Dubstep evolved from earth-shaking sub-focused grooves to screechy madness, it gave birth to some basses that have become standard repertoire for producers. Although they have been overused, knowing how to recreate them is helpful. They can give your listeners something familiar to relate to. On top of that, knowing the basic patch means you can manipulate it to get something new. For this tutorial, I'll be breaking down a lead that was made famous by artists like Skrillex, Zomboy, and Barely Alive. I'm talking about the lead that plays the melody on THIS drop!
THE PATCH
First, set oscillator 1 to a sine triangle and oscillator 2 to either of the sine waveforms (with the Wt-position on the left, it'll be a sine anyway). Turn the wavetable position of oscillator 1 to about 10 o'clock and oscillator 2 to 7 o'clock (fully sine). Then, transpose the pitch of each oscillator up an octave and down three octaves, respectively. The phase relationships between the oscillators give the sound the character it has.

The sound we are recreating is sustained, so go to the amp envelope and turn the sustain up. As I mentioned, you can do many things to make this sound your own; one route to explore is simply changing the articulation using the amp envelope or an LFO.

In the oscillator (OSC) tab, enable restart via Gate. Although these oscillators aren't detuned and shouldn't phase unexpectedly, boosting restart via Gate is an excellent precaution to ensure a stable sound. In the VOICING tab, make the sound monophonic and legato. Making it monophonic is logical because the character of the sound is too aggressive to be played polyphonically. It will also prevent clicks - as will the "legato" trigger setting.


Add some AC Power noise, feedback, and Parabolic Shaper. The noise adds a nice texture in moderation, and the feedback brings out the highs. On the other hand, the Parabolic Shaper is why those sines sound like that.

At this point, the patch already sounds like the lead in the example. However, we can do a few more things to make it more organic. Add some Ring Modulation to oscillator 2 in the modulation section.

Finally, add a Brauner Tube in FX1, with the dry/wet around 9 o'clock and the drive at 12 o'clock. This will give the sound more drive and body, which is essential because it can get overwhelmingly sharp without it.

In FX2, add a Dimension Expander. Since our sound is central and mono, it could use some widening. But we don't want to put it out of focus, so turning the size almost all the way down is crucial.

That's it for the basic patch, it sounds like this:
TAKING IT FURTHER...
Our patch is clean and powerful but remains a little bland. What I mean is the sound itself is an accurate replica of what we hear in modern Dubstep, but there isn't much to set it apart. Here are a few things you can do to give it some movement and character. d a Scream filter with the resonance and scream around 12 o'clock and the cutoff around 9 o'clock. You won't need Filter 2, make sure that the filters are set to serial. T en, assign Macro 1 to the filter cutoff.

Moving the filter's cutoff will take the lead from a distorted low-register bass to the original screechy sound at higher cutoff settings. This gives us more control over the articulation of the sound. T en, add an LFO to the amp of oscillator 1 and assign the same macro. Turn on the side chain and make sure that the sign under the box you just inserted an LFO on is an "up" arrow.

By modulating the amplitude of oscillator 1, we are creating tension and making the sound less stable. Micro 1 will modify the amplitude range LFO5 affects as it synchronously affects Filter 1. The sound will become increasingly unstable as it allows higher-frequency content to pass. 5LFO should be a sine wave, moving at a synced ratio.

Now, we can do this with our lead:
Finally, here is the lead in the context of a track:
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